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  • Thursday April 15th 2004
    DAoC: Catacombs 6:30 am-
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    It seems Mythic is going to beat a dying horse to death. This Mythic Press Release details how they are at work on a third retail expansion for their game Dark Age of Camelot. Here is the mandatory quoted text:

    Catacombs deepens the world of Dark Age of Camelot by adding new content beneath Albion, Hibernia, and Midgard, said Matt Firor, Vice President of Development and Executive Producer at Mythic Entertainment. Instanced dungeons support a more casual gaming style by giving players exclusive play sessions for groups of all levels and abilities.

    Catacombs system of player versus monster instanced dungeons will allow more casual players of Dark Age of Camelot to quickly find and adventure in exciting and challenging areas geared to their level. By eliminating the need to search (and sometimes wait) for monster encounters, in Catacombs, players generate private adventuring areas for their groups on their schedule.

    New technical features for Catacombs include:

    • Major art upgrade to Dark Age of Camelot player character models utilizing the EMotion FX 2 graphics engine that provides more detailed facial features, hairstyles, and skin tones as well as enhanced armor, clothing options and character animations.
    • Instanced content will allow player groups to adventure in private dungeons.

    New content for Catacombs includes:

    • Players can explore a new underground city for each Realm based on the backstory of one of the Realm?s underground player races. Each city leads to new dungeons, catacombs, enemies, loot and adventures.
    • One new playable class for each Realm.
    • Content will be provided for all character levels.

    As if the tedium that Trials of Atlantis was not enough. Now we get to have instanced dungeons. It just seems like that is the hot thing to have in a mmorpg these days and those boys at Mythic didn’t want to be left out.

    My question is will this be enough? A november release is pushing it’s luck with entering the retail market around the time World of Warcraft will come out (I hope). Don’t get me wrong. I’m not saying Mythic should put it’s collective heads between their asses and kiss it good by. I’m just wondering if this expansion and the free RvR expansion will be enough to keep the mass migration to WoW when it comes out. And I know it’s going to happen.

    If Mythic should take anything from WoW it should be the way quests are done. Make them more fun. Make them more accessible to the newbs. I’m not saying for them to steal the yellow exclamation point or anything. I’m just saying do something to add on to the “story” of the game. Make it interesting to do quests that are sorely lacking in the current game as it stands today.

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    April 2004
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